Guy Read, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism, Artistic. Flaws: Insomniac. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 6000 cp.
Hecat Comedy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She is physically well-built. Her hair is chestnut and very short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She invites people to come help in her community garden.
History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable; and she is content
Ideals: Philantrophist. Flaws: Insomniac, Racist, Mundane. Bonds: Criminal record. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Dondon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. He is portly but not overly obese. He keeps his auburn hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Dondon will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and to unite with his sister
Ideals: Extrovert, Artistic. Bonds: Rich, Family, Religious. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 38 (16d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Giant, Gnome
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
Possessions: 500 pp. Tiger eye turquoise (14 gp). Deep blue spinel (1500 gp). Banded agate (14 gp). Onyx (30 gp). Azurite (14 gp). Jade (160 gp). Deep blue spinel (1500 gp). Jasper (30 gp). Deep green spinel (160 gp). Zircon (30 gp). Rhodochrosite (14 gp). Obsidian (14 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Onyx (30 gp). Hematite (14 gp). Malachite (14 gp). Violet garnet (1500 gp). Smoky quartz (30 gp). Deep green spinel (160 gp). 1 Medium magic item. 1 Medium magic item.
Rinn Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tan coat over a grey low-cut shirt, and a feathered hat upon her head. She has a very tight haircut. She has several tiny sapphire earrings on each ear.
Personality: Prone to second guessing herself, she comes off as nervous. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Rinn grew up listening to her mother's many stories. Her necromantic abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants revenge against gnolls.
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies, Adventurer. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!


