Maegan Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is kept up in a ponytail inside a wide-brimmed hat. Her brown eyes are slightly larger than normal.
Personality: She is extraordinarily eccentric. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Maegan grew up listening to her father's many stories. She moved out east to avoid the crime she committed. After months of barely getting by, Maegan managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage
Flaws: Insane. Bonds: Rich, Adventurer, Criminal record, Family. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: Just what you see.
Qemuel Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a tight fitting green shirt and pants. He has chestnut hair. His red eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: Born in the west to a Locksmith, Qemuel learned a great deal about his father's area of expertise. A freak accident while working with his Animal Trainer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new locksmith responsibilities is difficult
Flaws: Shy, Disease. Bonds: Guardian, Job, Rich. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 14)
Armor Class 10
Hit Points 59 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 2000 gp. Aquamarine (1600 gp). Deep green spinel (90 gp). White pearl (90 gp). Tourmaline (90 gp). Rhodochrosite (8 gp). Black star sapphire (1000 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vlorn Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, tan shirt, and green tie. With bright silver hair and a scraggly beard. His eyes are violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Vlorn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to be a stylist again
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Beggar
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 13)
Armor Class 13
Hit Points 87 (13d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Amethyst (140 gp). Alexandrite (500 gp). Brown-green garnet (140 gp). Jasper (70 gp). Blue quartz (12 gp). Onyx (70 gp). Chalcedony (70 gp). Blue diamond (5000 gp). Star rose quartz (70 gp). Violet garnet (500 gp). Violet garnet (500 gp). White opal (700 gp). 1 Minor magic item.
Flak Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: Flak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Animals are drawn to him, and he is able to talk to them.
History: Flak was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered writing. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Artistic, Gifted. Bonds: Poor, Adventurer. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Red-brown spinel (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


