Ahlyssa Churchill, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a simple grey robe with brown stripes complete with hood. Her hair is greying and her face has many wrinkles. She is baby faced.
Personality: Her tongue was cut out and she uses sign language. Animals are drawn to her, and she is able to talk to them.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Slave Trader hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Disease, Secretive, Insane. Bonds: Poor. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp. Jet (150 gp).
Patrin Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Engraver uniform. He has moderate length blue crest. He has several tiny amethyst earrings on each ear.
Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Job, Rich. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20000 cp. Blue sapphire (1100 gp). Tourmaline (50 gp). Blue quartz (15 gp). Iolite (40 gp).
Habor Justice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His red hair is kept up in a ponytail inside a wide-brimmed hat. His white eyes are passionate and lively.
Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gifted from a young age, Habor studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Habor took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Nature. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 pp.
Egelina Lincoln, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. Her hair, while still mostly auburn, has prominent grey streaks. Her brown eyes peer out from beneath her top brown hat.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to loving parents in a slum to the north. Through the years after Egelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Egelina's mother didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Poor, Religious. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2200 sp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

