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NPC Generator

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Advanced [show]


Callybon Gummen, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears very tight pants and wife beaters, though occasionally she sports a tan coat, and sports empty pouches on her belt. Her brown hair is still thick. Her gray unseeing eyes seem to look past you.

Personality: She has a massive crush on the younger sibling of the Herbalist who has hired her part-time. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants a kiss; and she's in love

Ideals: Extrovert. Flaws: Disease, Mundane. Bonds: Has a crush, Rich. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Callybon Gummen, Female Gnome Ranger 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)6 (-2) 17 (+3)16 (+3)
Skills Insight +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Elegant In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He wears a feathered hat to cover his moderate length brown fur. His eyes, though not visible through his cowl, are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Elegant In the Morning, Male Tabaxi Commoner 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 5 (-3)6 (-2) 8 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp. Pink pearl (110 gp).


Social Check DCs


Aura Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses like a well dressed Mercenary does. She has beige fur. She has gleaming, smiling blue eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Aura was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Aura and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aura discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Aura fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Disease. Bonds: Job, Adventurer, Poor, Religious. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Aura Running, Female Tabaxi Monk 5
Medium (5'6") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 4 (-3)11 (+0) 15 (+2)8 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Masterwork studded leather. 1 Full Plate. 1 Breastplate. 1 Full Plate.


Social Check DCs


Antinua Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tight fitting tan shirt and pants. She has brown hair. Her violet eyes dart from person to person to random spaces in the air.

Personality: Antinua wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Antinua was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Antinua Mellerelel, Female Elf Ranger 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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