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NPC Generator

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Advanced [show]


Chenna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears red trousers with green and grey striped suspenders. She wears various colorful collared shirts, and she perpetually has her dagger ready. She has done her best to style her brown hair to look like a famous performer. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Priest. She does not believe in violence as a means to an end. She is a dedicated Priest but believes her peers are too gung-ho.

History: She was raised in a desert tribe. She was an athlete and attended two major summer competitions. She never won. She has worked as a Priest like her mother before her.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Pacifist, Athletic. Bonds: Job, Nature. Occupation: Priest

Voice: Low rumbling, strings words together

Attributes [hide]

Chenna Warmwater, Female Halfling Commoner 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 8 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Shirley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is renowned for his bright brown suits and hats. He has styled his golden hair well, parting it to the left. He has several tiny ruby earrings on each ear.

Personality: He has always had a great fascination with Gnomish culture. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Justice. Flaws: Racist, PTSD. Bonds: Rich, Criminal record, Nature. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Manfred Shirley, Male Human Aristocrat 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6

Possessions: 1800 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Gold dragon comb with red garnet eye (1300 gp).


Social Check DCs


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and blue pants. With bright brown hair and a scraggly beard. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Gimurt will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Gimurt took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Extrovert, Gifted. Bonds: Mentor, Rich, Criminal record. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)8 (-1) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 180 gp. Sardonyx (30 gp). Tiger eye turquoise (12 gp). Rhodochrosite (12 gp). 1 Chain shirt.


Social Check DCs


Gargax Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man dresses in collared shirts and wears a proper scarf over his head. His long black crest is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. Gargax was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gargax decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Athletic. Flaws: Racist, Fearful. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Gargax Qyxpahrgh, Male Dragonborn Adept 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp. 1 Darkwood Shield.


Social Check DCs

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