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NPC Generator

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Advanced [show]


Menny Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. She has wavy chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father had invested heavily in several trade routes and wanted her to inherit them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Menny Fabblestabble, Female Gnome Expert 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Nimble Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a feathered hat upon his head. He carries with him a set of bows on his belt, each one with a aquamarine on the hilt. He wears a feathered hat to cover his moderate length cinnamon fur. His copper eyes are slightly larger than normal.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of eastern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Immigrant, Religious. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nimble Mirror, Male Tabaxi Warlock 2
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 2000 sp. Pink pearl (50 gp). Blue quartz (15 gp). Chrysoprase (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Tûkâ Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Sailor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long blonde beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and balancing his hectic life and new sailor responsibilities is difficult

Bonds: Job, Guardian, Adventurer, Rich, Criminal record. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Tûkâ Graham, Male Half-Orc Paladin 7
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 11 (+0)4 (-3)
Skills Deception +0, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt, and sports empty pouches on her belt. She has a very tight haircut. She has several tiny ruby earrings on each ear.

Personality: She is extraordinarily eccentric. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has a rivalry with the church that dominates her actions

Ideals: Logical. Flaws: Insane. Bonds: Rich, Religious, Mentor. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oriff Rakankrak, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 40 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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