Marbas Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man wears a green collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His long white hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Marry his sister to traveling adventurers; and wants to work out more often
Ideals: Athletic, Professionalism, Opinionated. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 17 (+3) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Gnome, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Emeny Trowbridge, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized ruby on her left hand. She wears her golden hair up in a very large beehive style do. Her green eyes are passionate and lively.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emeny took refuge in the large cave and found the beat up mace and armor she uses now. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: To be a Map Maker again; and further expansion of business
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Ermina Langston, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and green robe with the hood down. Her chestnut hair is still thick. Her face is covered beneath a completely black helmet.
Personality: Ermina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to fit into much smaller and tighter spaces than normal.
History: Ermina hails from a village terrorized by gnolls. She moved from fad to fad and when she turned 15 she discovered writing. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Many gnolls want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Extrovert, Gifted, Artistic. Bonds: Enemies. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 1700 gp. Fire opal pendant on a fine gold chain (1400 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (400 gp).
Zûmug Presley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He has styled his brown hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Immigrant, Nature. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 44 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Bloodstone (70 gp). Golden yellow topaz (1300 gp). Red spinel (100 gp). Chalcedony (70 gp). Chalcedony (70 gp). Golden yellow topaz (1300 gp). Red garnet (100 gp). Banded agate (12 gp). Black pearl (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

