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NPC Generator

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Advanced [show]


Jelenneth Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. Beneath her clothing is a huge mess of scar tissue. She keeps her black hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She likes to make people angry or surprised. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved out east to avoid the crime she committed. After a long history of fighting, Jelenneth and her spouse have recently divorced.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Slave, Poor, Criminal record, Enemies. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Jelenneth Amakiir, Female Half-Elf Monk 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nelkin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who sports red clothing, slightly heavier than average wear. His brown hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. Nelkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and to clean up the streets

Flaws: Forgetful, Mundane. Bonds: Guardian, Nature, Immigrant. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Nelkin Goldfound, Male Halfling Aristocrat 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +4, History +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 20000 cp. Rose (40 gp). Chrysoprase (40 gp).


Social Check DCs


Ahrim Dare, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His red hair is still thick. His eyes are likewise white.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he feels threatened by others

Flaws: Mundane, Antagonistic, Fearful. Bonds: Mentor, Military. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahrim Dare, Male Tiefling Expert 6
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 10 (+0)18 (+4)
Skills Deception +7, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Ignan, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Barendd Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His red hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Joker, Philantrophist. Flaws: PTSD. Bonds: Rich, Adventurer, Has a crush. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Barendd Hammerstone, Male Dwarf Cleric 9
Medium (3'11") Dwarf, True Neutral (CR 9)
Armor Class 13
Hit Points 91 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs

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