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NPC Generator

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Lvl.
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Seed

Advanced [show]


Sindri Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A 3'3" southern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long blonde beard with little hanging trinkets. His blue eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. Sindri liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Merchant soon after.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Bonds: Adventurer, Nature, Job, Family. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Sindri Garrick, Male Gnome Commoner 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)5 (-3) 9 (-1)13 (+1)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Zykroff Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears very tight pants and wife beaters, though occasionally she sports a black coat. Her crest is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Zykroff studied abroad. A gifted student she started as a Stylist, but she got bored and became a Unemployed. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor

Ideals: Gifted, Impeccable. Bonds: Enemies, Religious, Job. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Zykroff Ophinshtalajiir, Female Dragonborn Ranger 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Stealth +6
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Banded agate (6 gp).


Social Check DCs


Seven In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fighting clothing, which leaves very little to the imagination. She keeps her cinnamon fur in a flapper bob. Her blue eyes dart from person to person.

Personality: She dislikes all the random violence that takes place in the west. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a Roofer, her mother struggled to pay the bills. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting drow, the young Seven began to lead the lost caravan. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Professionalism. Bonds: Poor. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Seven In the Storm, Female Tabaxi Sorcerer 12
Medium (4'8") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 55 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 12 (+1)18 (+4)
Skills Intimidation +8, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donella Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. Her tied-back hair is black. She wears crescent spectacles with a black brim.

Personality: Her tongue was cut out and she uses sign language. She also has developed a complete distrust of the Brewer profession.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother; and doesn't want to be a blacksmith and was forced into it by her family

Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Donella Ironhide, Female Gnome Aristocrat 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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