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NPC Generator

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Advanced [show]


Aym Deft, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely green suit with white socks and a vest with buckled shoes. Her chestnut hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has worked as a Animal Trainer like her mother before her.

Motivation: She desires power and/or immortality; and money/treasure

Ideals: Joker, Logical. Bonds: Rich, Job, Adventurer. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Aym Deft, Female Tiefling Warrior 1
Medium (4'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Mary Weld, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit. Her brown hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Mary is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Sold as a small child to a wizard, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out south to avoid the crime she committed. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is a bit of a kleptomaniac; and to reunite with her old friends

Bonds: Job, Family, Mentor, Criminal record, Adventurer. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Mary Weld, Female Human Rogue 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Harvest In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is gray and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Harvest lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Athletic, Impeccable. Flaws: Forgetful. Bonds: Family, Job. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Harvest In the Morning, Male Tabaxi Paladin 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp. Cloth of gold vestments (90 gp). Fire opal pendant on a fine gold chain (400 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Kabbarg Watson, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a white tunic with blue highlights, and long pastel pants that bunch up around her shoes. Her long brown hair reaches down to her waist. She wears large thick round spectacles.

Personality: She hates drow. She views them as having robbed her home of its proper glory. Kabbarg is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born on a small isolated farm. Her parents enrolled her in a Warlock school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying brother.

Motivation: Revenge; and she is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Enemies, Family, Nature, Criminal record. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Kabbarg Watson, Female Half-Orc Warlock 4
Medium (5'7") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)6 (-2) 14 (+2)13 (+1)
Skills Nature +0, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Star ruby (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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