Moon Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is greying and his face has many wrinkles. His copper eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Mason for hire.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Sensitive, Disease. Bonds: Job, Family. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 15
Hit Points 53 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 1000 gp. Deep blue spinel (500 gp). Rich purple corundum (600 gp). Sardonyx (70 gp). Azurite (7 gp). Deep blue spinel (500 gp). Iolite (70 gp). Chrysoberyl (40 gp). Jet (40 gp).
Right-Handed Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'0" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her left hand appears badly burned and disfigured. Her gray fur is drawn into a tight pony tail with a dagger scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Sold as a small child to a wizard, Right-Handed was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Right-Handed was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Sellsword for the past few years.
Motivation: She wants nothing more than to rejoin the army; and half-orc compassion
Flaws: Disease, Racist. Bonds: Mentor, Military. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 33 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). 1 Minor magic item.
Eridred Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. Her white hair is cut jaggedly and amateurishly. Her fierce hazel eyes like to dwell on things.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Doctor, Eridred learned a great deal about her mother's area of expertise. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.
Motivation: Sabotage a competitor; and balancing her hectic life and new doctor responsibilities is difficult
Ideals: Logical, Gifted. Bonds: Immigrant, Enemies, Job. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Marbas Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. His dark red hair is kept up in a ponytail inside a Stetson hat. His gold eyes are slightly larger than normal.
Personality: Marbas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Ruler business at a young age. He dropped out of school before completing his studies. He now owns his own business.
Motivation: Many gnolls want him driven away; and he is unsatisfied with his job
Ideals: Artistic, Philantrophist, Logical. Bonds: Job, Enemies. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 6)
Armor Class 8
Hit Points 12 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 9 (-1) | 18 (+4) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal, Dwarven, Giant
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

