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NPC Generator

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Advanced [show]


Aura Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His beige fur is thinning but still full. His eyes are blue and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: Born to a pair of adventurers, Aura grew up listening to his father's many stories. His father was a soldier and died while he was still young. Aura was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Gifted. Flaws: Terse. Bonds: Adventurer, Military, Family. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Aura Running, Male Tabaxi Warrior 7
Medium (5'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)10 (+0) 17 (+3)16 (+3)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Emerald Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears rags and sports a simple walking cane. She has moderate length gray fur. Her eyes are green.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Emerald is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Emerald took refuge in the large cave and found the beat up greataxe and armor she uses now. She became a Scribe soon after.

Motivation: To reunite with her absent mother; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Selfish. Bonds: Poor, Family, Nature, Job. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Emerald Of Clay, Female Tabaxi Warlock 9
Medium (5'6") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He has wavy red hair. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in pickaxe use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Terse. Bonds: Poor, Military, Enemies. Occupation: Spy

Voice: Raspy

Attributes [hide]

Rolf Remein, Male Half-Elf Bard 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)9 (-1) 14 (+2)7 (-2)
Skills Deception +1, Medicine +5
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Violet garnet (200 gp). Aquamarine (200 gp). Freshwater pearl (15 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak, and carries crossbows. He wears his black hair up. His amber eyes are passionate and lively.

Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of southern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and half-orc compassion

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Job, Immigrant, Adventurer. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Baern Lutgehr, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2 Alchemist’s fire.


Social Check DCs

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