Bundrigo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a faded coat and loose pants complete with top hat. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Bundrigo hails from a village terrorized by drow. In his 17th year, his parents were killed by a drow raid, leaving Bundrigo alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Bundrigo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge
Ideals: Opinionated. Bonds: Poor, Enemies. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 41000 sp.
Erdan Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a violet cloak and cross-gartered green stockings. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a forest tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 40 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1800 gp. Gold dragon comb with red garnet eye (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.
Suhnae Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses like a well dressed Interpreter does. His blonde hair is heavily combed to the right. His hazel eyes peer out from beneath his top tan hat.
Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Athletic. Bonds: Job, Adventurer, Immigrant, Family. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points -3 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 3 (-4) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 pp.
Quick Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his sword. He keeps his brown fur in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.
History: Quick lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Joker, Entrepeneur. Bonds: Family, Rich. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: Zircon (60 gp). Hematite (6 gp). Moss agate (6 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

