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NPC Generator

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Advanced [show]


Harvest Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect. He is physically well-built. He has styled his black fur well, parting it to the left. His eyes, though not visible through his cowl, are amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a plains tribe. A gifted student he started as a Baker, but he got bored and became a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to tiefling people

Flaws: Mundane, Racist. Bonds: Has a crush, Nature, Job. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Harvest Timber, Male Tabaxi Wizard 8
Medium (6'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 800 gp.


Social Check DCs


Jak Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Jak hails from a village terrorized by goblins. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Jak began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and retire the richest man in the east

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Enemies. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Jak Fatrabbit, Male Halfling Paladin 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 17 (+3)6 (-2)
Skills Performance +0, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Reynard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a brown armored body suit, with a simple green line shooting up and back down. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Bonds: Slave, Poor. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Reynard Wentworth, Male Human Cleric 11
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 93 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1500 gp. Chalcedony (50 gp). Black pearl (1300 gp). Carnelian (50 gp). Coral (110 gp). Freshwater pearl (7 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Borun Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Borun was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Borun Warmwater, Male Halfling Commoner 10
Small (2'11") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 7 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)4 (-3) 17 (+3)8 (-1)
Skills Deception +3, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs

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