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NPC Generator

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Advanced [show]


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear white tank tops with grey pants. His black hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Addict, Insane, Forgetful, Mundane, Fearful. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Bhevek Jamjar, Male Halfling Adept 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Athletics -1, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Elven, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Grai Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her chestnut hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She works hard and plays hard.

History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Dilettante, but she got bored and became a Map Maker. She ran away from her former home and has been making her living as a Map Maker for the past few years.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Flaws: Selfish, Hedonist. Bonds: Rich, Job. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Grai Ramsey, Female Half-Orc Wizard 3
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 16 (+3)6 (-2)
Skills Perception +5, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2200 sp.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears a well pressed and immaculate suit (or dress). His moppish black hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Layabout and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Disease, Shy. Bonds: Slave, Rich, Job. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Aldous Staurheim, Male Human Ranger 9
Medium (5'7") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His fur is black and very short. His eyes are likewise green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Sculptor, Aura learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and money/treasure

Flaws: Antagonistic, PTSD. Bonds: Job, Criminal record, Rich. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Aura Timber, Male Tabaxi Fighter 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 5 (-3)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 100 gp.


Social Check DCs

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