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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a white suit, green shirt, and white tie. He has done his best to style his golden hair to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born the only child of a wealthy merchant. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Artistic, Entrepeneur. Flaws: Shy, Impulsive. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Bertram Kettlewhistle, Male Halfling Fighter 16
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 155 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +7
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7

Possessions: 7000 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). A delicate brass dragon egg (100 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp).


Social Check DCs


Leaf Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Merchant uniform. He keeps his long red fur kept up in a rat tail. He has a dull look in his green eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined, Pacifist. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Leaf Thunder, Male Tabaxi Aristocrat 13
Medium (6'2") Tabaxi, Neutral Evil (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yevelda Tinley, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'2" western woman, she wears a black shirt with thin tan vertical stripes and white pants. She has slicked back brown hair. Her eyes are likewise green.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is frequently practicing swordplay.

History: The child of western immigrants she idolized her father. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Optimist. Bonds: Military, Immigrant, Job. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Yevelda Tinley, Female Half-Orc Commoner 7
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)14 (+2) 13 (+1)10 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Aquan, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 800 gp. Black opal (600 gp).


Social Check DCs


Arara Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and blue handkerchief worn on her right side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are likewise violet.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She also is a firm believer in the womanly ideal.

History: Arara hails from a village terrorized by illithids. She helped her father out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has a rivalry with the Church that dominates her actions; and sabotage a competitor

Flaws: Impulsive, Mundane. Bonds: Enemies, Job, Religious. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Arara Caphaxath, Female Elf Rogue 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 4 (-3)12 (+1) 16 (+3)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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