Zepar Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blue and curly. His face is covered beneath a completely black helmet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Bonds: Adventurer, Religious, In love. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 140 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 16 (+3) | 18 (+4) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Halfling, Orc
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
Possessions: 1000 pp. Finely wrought small gold bracelet (90 gp). Solid gold idol (1000 gp). An abacus with copper, silver and gold markers (150 gp). Gold and topaz bottle stopper cork (1400 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Cloth of gold vestments (150 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item.
Sindri Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a blue and tan handkerchief worn on his left side. His blonde hair is kept up in a ponytail inside a top hat. His blue eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a Barber, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He has decided he is irredeemable; and retire the richest man in the east
Ideals: Justice, Entrepeneur, Philantrophist. Bonds: Poor, Criminal record. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 10)
Armor Class 9
Hit Points 79 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 5000 sp. Peridot (20 gp).
Zaffrab Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.
Personality: He dislikes all the random violence that takes place in the west. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Zaffrab was raised in a hard working conservative environment. He worked as a nervous Engraver and found it very stressful. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Pacifist, Joker. Bonds: Slave, Job. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Chalcedony (70 gp). Rhodochrosite (10 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghash Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a black wide-brimmed hat and black clothes and is in decent physical shape. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Cartwright soon after.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to be a beggar again
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Job. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 7 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 4 (-3) | 4 (-3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 500 gp. Brass mug with jade inlays (300 gp). Old masterpiece painting (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!

