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NPC Generator

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Advanced [show]


Althaea Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a cross on it. Her black hair is cut short. Her eyes are a pleasant brown.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Althaea was born on a far southern island where she grew up under the tutelage of her father, an expert Fisher. Due to her spouse's obsession with being a Masseuse they were divorced and she won custody of their daughter. She worked as a Fisher, and she later adopted a second daughter.

Motivation: To reunite with her absent father.

Flaws: Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Althaea Tao, Female Half-Elf Barbarian 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)12 (+1) 5 (-3)3 (-4)
Skills Investigation +3, Religion +3
Senses Passive Perception 7
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gale Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. Her beige fur is slicked back into a classic pompadour. Her yellow eyes dart from person to person to random spaces in the air.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has all her life been fascinated with dancing.

History: Sold as a small child to a brothel owner, Gale was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Bonds: Poor, Criminal record, Mentor. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Gale Shoe, Female Tabaxi Aristocrat 7
Medium (5'6") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)7 (-2) 9 (-1)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Peridot (60 gp). Black pearl (1000 gp).


Social Check DCs


Artin Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a grey small hat and grey clothes. She has wavy chestnut hair. Her eyes are a pleasant gray.

Personality: She is irascible and easily irritated. She is used to getting what she wants. In part because she is a meticulous planner.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.

Motivation: An old rival family wants her found; and doesn't want to be a painter and was forced into it by her family

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Family. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Artin Bloodkith, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 16 (+3)9 (-1)
Skills Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 cp.


Social Check DCs


Frouse Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue trousers with tan and black striped suspenders. He wears various colorful collared shirts. His auburn hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: Gifted from a young age, Frouse studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and regain custody of his son

Ideals: Athletic, Gifted, Philantrophist. Flaws: Insomniac. Bonds: Family. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Frouse Timbers, Male Gnome Fighter 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 18 (+4)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs

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