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NPC Generator

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Advanced [show]


Serpent Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. She keeps her white fur in a flapper bob. She has green eyes and a brown hat with a white feather.

Personality: Serpent is depressed about a lot of things. She tends to be a nihilist. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Justice, Artistic. Flaws: Depressed. Bonds: Rich, Military. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Serpent Of Ebony, Female Tabaxi Warlock 7
Medium (4'8") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Emerald (1300 gp). Alexandrite (200 gp). Zircon (30 gp).


Social Check DCs


Left-Handed Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his orange fur to look like a famous performer. His yellow unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Left-Handed was born in the west. At a young age he loved to build and create. He worked as a nervous Barrister and found it very stressful. He struck the Barrister job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Disease, Shy, PTSD. Bonds: Job. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Left-Handed Running, Male Tabaxi Ranger 10
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 9 (-1)16 (+3)
Skills Insight +3, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His whole body is exceptionally muscular. He has wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Thamuz Justice, Male Tiefling Fighter 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)13 (+1) 9 (-1)18 (+4)
Skills Athletics +5, Deception +7
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +7

Possessions: 800 gp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Therlin Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern woman, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair, while still mostly brown, has prominent grey streaks. She wears a mask on her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not believe in violence as a means to an end. She is a dedicated Stableman but believes her peers are too gung-ho.

History: Therlin was born in the east. At a young age she loved to build and create. A freak accident while working with her Glassblower father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions; and wants to have a good time and be beloved

Ideals: Optimist, Pacifist, Persistence. Flaws: Disease. Bonds: Religious. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Therlin Trueanvil, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp. 1 Masterwork Common Melee.


Social Check DCs

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