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NPC Generator

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Advanced [show]


Zepar Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green collared shirt and violet pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Zepar studied abroad. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Athletic, Joker, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Zepar Clever, Male Tiefling Monk 11
Medium (6'6") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 8 (-1)15 (+2)
Skills Religion +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 270 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His cinnamon fur is smooth and relatively long. He has gleaming, smiling yellow eyes.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Three and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Three Hummingbird, Male Tabaxi Monk 4
Medium (6'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 18 (+4)9 (-1)
Skills Sleight of Hand +3, Survival +6
Senses Passive Perception 14
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 cp. Brown-green garnet (90 gp). Pink pearl (90 gp). Coral (90 gp). Jasper (30 gp). 1 Minor magic item.


Social Check DCs


Ahinar Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A 4'10" eastern woman, she is wearing a long, blue cloak. She keeps her golden hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She will rave to anyone who will listen. Energy wise she seems alert and responsive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Architect and found it very stressful. She has achieved small success as a Architect.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she'd like to take her coworkers down a peg

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Job, Adventurer. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Ahinar Xistsrith, Female Elf Druid 6
Medium (4'10") Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)17 (+3) 8 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Aquan, Sylvan, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Darkwood Shield. 1 Full Plate.


Social Check DCs


Manfred Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly red, has prominent grey streaks. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: He was born in a small island village. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic, Justice. Bonds: Rich, Adventurer, Nature. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Manfred Carlyle, Male Human Warrior 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 95 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 10 (+0)7 (-2)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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