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NPC Generator

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Advanced [show]


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red fur up. His green eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Immigrant, Nature, Adventurer. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Three Timber, Male Tabaxi Fighter 4
Medium (5'9") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)18 (+4)
Skills Intimidation +6, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Amethyst (90 gp). Silver pearl (90 gp). Onyx (70 gp). Star ruby (1200 gp). 1 Minor magic item.


Social Check DCs


Senteq Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He sports tan clothing, slightly heavier than average wear. He keeps his blonde hair in a flapper bob. He has several tiny topaz earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Impulsive, Disease. Bonds: Rich, Family. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Senteq Gobblefirn, Male Gnome Fighter 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)7 (-2) 17 (+3)17 (+3)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 20 pp. Bloodstone (60 gp). Red-brown spinel (100 gp). Emerald (500 gp). Banded agate (10 gp). 7 Acid flasks. 7 Acid flasks.


Social Check DCs


Jebeddo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan tunic with white highlights, and long green pants that bunch up around his shoes. His hair is chestnut and curly. He has hazel eyes.

Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful wizard made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better trade route.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice. Flaws: Hedonist. Bonds: Criminal record, Mentor, Adventurer, Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Jebeddo Nucklestamp, Male Gnome Adept 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Auran, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Zaffrab Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man wears a worn and beaten armor. He wears a Stetson hat to hide his balding. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic, Optimist. Bonds: In love, Rich, Adventurer. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Zaffrab Glittergem, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 5 (-3)5 (-3)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 7
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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