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NPC Generator

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Advanced [show]


Quarion Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has a long chestnut beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Quarion was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Joker, Fighting, Persistence. Bonds: Nature, Religious. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Quarion Amastacia, Male Elf Monk 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Malachite (8 gp). Golden pearl (90 gp). Tourmaline (90 gp).


Social Check DCs


Azzakh Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is physically well-built. His crest is scarlet and curly. His gold eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic. Bonds: In love, Mentor, Enemies, Adventurer. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Azzakh Kerrhylon, Male Dragonborn Warrior 9
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +4

Possessions: 500 gp. Coral (60 gp). 1 Minor magic item.


Social Check DCs


Orryn Beren, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his falchion always slung over his shoulder. He is bristling with hidden weapons, mostly falchions and warhammers. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His gray unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: He was born in the west, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Immigrant, Enemies. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Orryn Beren, Male Gnome Ranger 5
Small (3'5") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky brown painted plate armor. He wears his black hair up in a very large beehive style do. His green eyes peer out from beneath his Stetson brown hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south, but his parents moved at a very young age to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent father

Ideals: Optimist. Flaws: Mundane, Racist. Bonds: Immigrant, Family. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Allerton, Male Human Sorcerer 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 12 (+1)18 (+4)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 gp. Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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