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NPC Generator

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Advanced [show]


Carrie Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. He is physically well-built. His white hair, when down, is lengthy. He is baby faced.

Personality: He dislikes all the random violence that takes place in the north. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Pacifist, Persistence. Bonds: Rich, Military. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Carrie Fasharash, Male Half-Elf Rogue 5
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Nimble Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants, and he perpetually has his morningstar ready. He has beige fur. His copper eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Nimble lived on a farm with his mother, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Nimble's homeland. Nimble decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Entrepeneur. Bonds: Enemies, Family, Immigrant. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

Nimble Wing, Male Tabaxi Expert 11
Medium (5'8") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)8 (-1) 17 (+3)14 (+2)
Skills Deception +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2400 gp. Rhodochrosite (5 gp). Onyx (20 gp). Black pearl (500 gp).


Social Check DCs


Fonkin Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in tan turtlenecks beneath a grey coat with white slacks. He has moderate length red hair. His face is covered beneath a completely black helmet.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fonkin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Enemies. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Fonkin Offund, Male Gnome Bard 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Auran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Krimmon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear white tank tops with blue pants. He keeps his long red hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Krimmon is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he is greedy

Ideals: Extrovert. Flaws: Depressed, Insane. Bonds: Rich. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Krimmon Copperkettle, Male Halfling Warlock 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 200 sp.


Social Check DCs

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