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NPC Generator

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Advanced [show]


Sybil Winthrop, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. She has a moderate pudge and is not very fit. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. Her gray eyes are slightly larger than normal.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to loving parents in a slum to the north. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She feels threatened by others; and a need for knowledge about a nearby landmark

Flaws: Shy, Hedonist, Fearful. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Sybil Winthrop, Female Human Warlock 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 90 gp. Hematite (9 gp).


Social Check DCs


Ermina Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears a well pressed and immaculate suit (or dress). She keeps her golden hair in a flapper bob. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The war was a terrible time for her, and Ermina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up sword and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive, Depressed. Bonds: Military, Nature. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Ermina Gracey, Female Half-Elf Cleric 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)18 (+4) 16 (+3)15 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Draconic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 gp.


Social Check DCs


Erevan Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is renowned for his bright yellow suits and hats. He wears his blonde hair up. His eyes are hazel.

Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Gifted, Fighting, Logical. Flaws: Disease. Bonds: Rich. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Erevan Holland, Male Half-Elf Paladin 5
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Dyer business at a young age. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Sabotage a competitor; and to be a glassblower again

Flaws: Insomniac, Disease. Bonds: Religious, Job, Nature. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Tatum, Male Human Barbarian 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)5 (-3) 13 (+1)15 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 200 sp. 1 Holy water.


Social Check DCs

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