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NPC Generator

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Advanced [show]


Mardnab Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a tan feathered hat and tan clothes. She wears her brown hair up. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mardnab took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many orcs want her driven away; and someone believes her a fraud

Ideals: Optimist, Joker. Bonds: Poor, Nature, Enemies. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Mardnab Murnig, Female Gnome Cleric 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 4000 cp.


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has wavy white fur. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Shivering is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Shivering grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and marry his sister to traveling adventurers

Flaws: Addict, Greedy. Bonds: Family, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Shivering Wind, Male Tabaxi Wizard 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)8 (-1) 13 (+1)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Peridot (20 gp).


Social Check DCs


Meena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'0" and wears a simple tan robe with green stripes complete with hood. Her right hand appears badly burned and disfigured. She wears her hair in dreadlocks. She has several tiny jet earrings on each ear.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Fighting. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Meena Folkor, Female Gnome Cleric 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Aquamarine (400 gp). Golden yellow topaz (400 gp). Pink pearl (140 gp).


Social Check DCs


Nazû Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black shirt with thin grey vertical stripes and red pants. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is an amazing painter.

History: Born to a Miner, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Disciplined, Gifted. Flaws: PTSD. Bonds: Poor. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Nazû Haley, Male Half-Orc Rogue 7
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)8 (-1) 9 (-1)11 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp. Malachite (6 gp). Deep blue spinel (900 gp). Freshwater pearl (6 gp). Eye agate (6 gp).


Social Check DCs

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