Barendd Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Blacksmith. He has shaved his head bald. His violet unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Barendd took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's in love; and he has a crush on the local spy
Ideals: Gifted, Entrepeneur. Flaws: Disease, Shy. Bonds: Slave, Has a crush. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 7
Hit Points 65 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 5 (-3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Terran, Halfling
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1
Possessions: 120 pp. Coral (100 gp).
Sannl Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a brown coat over a green low-cut shirt, and a deerstalker hat upon her head. She sports brown long hair. She tend to wears goggles to shield her eyes.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born into a rich family. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Artistic, Optimist. Flaws: Fearful. Bonds: Rich, Family. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 63 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 130 pp.
Percival Westcott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Assassin uniform. He has a golden handlebar mustache and slicked back golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Percival was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of gnolls; and an old rival family wants him found
Flaws: Impulsive. Bonds: Job, Family, Criminal record, Enemies. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 7 (-2) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Simple lock.
Cloud In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in pastel turtlenecks beneath a black coat with violet slacks. His gray fur is smooth and relatively long. His eyes are hazel and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the east, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the east, certain he would find work there.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Racist. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Baker
Voice: Timid voice
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
Possessions: 20 gp. Large well-done wool tapestry (100 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!

