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NPC Generator

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Advanced [show]


Wymar Browning, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright blonde hair and a scraggly beard. His gray eyes peer out from beneath his Stetson brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Bowyer business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Flaws: Insomniac. Bonds: Poor, Criminal record, Job, Family. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Browning, Male Human Warrior 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Hamil Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his white robe and has his sai always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the west to a Detective, Hamil learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Job, Nature. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Hamil Tosscobble, Male Halfling Sorcerer 8
Small (3'3") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 46 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Abyssal, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1000 gp. Moonstone (80 gp).


Social Check DCs


Morg Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He sports a long silver beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Enemies, Immigrant. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Morg Huckabee, Male Half-Orc Expert 8
Medium (6'10") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 11 (+0)16 (+3)
Skills Deception +6, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp. Brown-green garnet (70 gp). Malachite (15 gp). Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs


Gilthur Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his blonde hair up. His blue eyes peer out from beneath his deerstalker grey hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Gilthur Glanhig, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)7 (-2) 15 (+2)11 (+0)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1700 sp.


Social Check DCs

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