Mamnen Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear green pants and tee shirts. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.
Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Opinionated, Athletic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Goblin, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. Star rose quartz (80 gp). Hematite (16 gp).
Hillanot Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of daggers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She keeps her silver crest in a flapper bob. She is baby faced.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Banker, Hillanot learned a great deal about her mother's area of expertise. A gifted student she started as a Miller, but she got bored and became a Banker. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: To be a Miller again.
Ideals: Fighting, Opinionated, Justice. Bonds: Poor, Job. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 77 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Rose (60 gp). Moonstone (60 gp). Jade (160 gp). Amethyst (160 gp). Pink pearl (160 gp). Chrysoprase (60 gp). 1 Medium magic item.
Moon In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is gray and curly. His eyes are amber.
Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Moon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Moon's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Beggar
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 81 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 90 pp. A miniature golden chest with tiny emeralds lining the top (150 gp). Silver comb with moonstones (800 gp). Silver ewer (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear brown clothing when he does not wear armor. He sports a flattop fur cut. His eyes are a pleasant yellow.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Great enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. Days after completing his studies, news broke out that his hometown was attacked by giants. Great was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To end his boredom; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Hedonist, Mundane. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!


