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NPC Generator

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Advanced [show]


Nalral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears grey painted combat armor at almost all times. His brown hair is knotted and matted. He wears a mask on his face.

Personality: Nalral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Cook in town.

History: Nalral was born in the west. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Persistence. Bonds: Job, Debt. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Nalral Orcfoe, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Nature +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Magnifying glass.


Social Check DCs


Drifting Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears a deerstalker hat to cover his moderate length white fur. His green eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Bonds: Adventurer, Rich, Criminal record. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Drifting Prim Posies, Male Tabaxi Cleric 4
Medium (5'3") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp.


Social Check DCs


Ahrim Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His dark red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Insomniac, Selfish. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Ahrim Doom, Male Tiefling Expert 6
Medium (6'3") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Moonstone (80 gp).


Social Check DCs


Adrie Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, brown shirt, and green tie. She carries with her a set of scimitars, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has silver hair. She has a tattooed face.

Personality: She likes to make people angry or surprised. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Religious, Poor. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Adrie Cithreth, Female Elf Monk 7
Medium (5'5") Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 5000 sp. Smoky quartz (50 gp). Malachite (5 gp).


Social Check DCs

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