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NPC Generator

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Advanced [show]


Tim Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He keeps his blonde hair in a pixie cut. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Ideals: Joker, Logical. Flaws: Fearful. Bonds: Mentor, Adventurer. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Tim Shirley, Male Human Warlock 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 100 gp.


Social Check DCs


Merihim Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green shirt with thin white vertical stripes and black pants. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Shy, Disease. Bonds: Rich. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Merihim Scorn, Male Tiefling Barbarian 9
Medium (5'1") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 83 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 13 (+1)17 (+3)
Skills Investigation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Sylvan, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Cloth of gold vestments (150 gp).


Social Check DCs


Yurk Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Yurk Davenport, Male Half-Orc Fighter 13
Medium (5'0") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 76 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Arcana +5, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 4000 gp. A small bag of saffron. (100 gp). Sapphire pendant on gold chain (2400 gp). A roughly beaten golden orb (30 gp). Jeweled electrum ring (8000 gp). Old masterpiece painting (1600 gp).


Social Check DCs


Huru Cason, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a large black mantle and cape that has been intricately interwoven into her pastel robe, and she perpetually has her club ready. Her hair is auburn and curly. She has several tiny jet earrings on each ear.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She comes from a rich southern family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting, Opinionated. Bonds: Rich, Criminal record, Adventurer. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Huru Cason, Female Half-Orc Rogue 5
Medium (6'4") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Druidic, Infernal, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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