Wrenn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes. He wears a feathered hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wrenn is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and to be a assassin again
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp. 1 Chain shirt.
Gomory Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports green clothing, slightly heavier than average wear. She wears a deerstalker hat to cover her moderate length chestnut hair. She has white eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is skeptical of what others tell her and is slow to trust.
History: She was born to loving parents in a slum to the south. Cursed with vampirism at a very young age, Gomory has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac
Flaws: Antagonistic, Shy, Disease. Bonds: Immigrant, Poor. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 4000 sp. Pink pearl (50 gp). Rose (80 gp). Hematite (15 gp).
Oda Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has a slight overbite and is overall scrawny. She wears a wide-brimmed hat to cover her moderate length brown hair. She has gleaming, smiling green eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Oda was raised in a hard working conservative environment. Oda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and she desires power and/or immortality
Flaws: Terse. Bonds: Has a crush, Adventurer, Job. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Drusilia Nailo, Female Elf [Permalink]
Personal [hide]
Description: She wears just a tan suit. Her hair is brown and curly. This blue eyed easterner is not easily forgotten.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Stableman, who enjoyed hunting, Drusilia was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Shy, Impulsive. Bonds: Nature, Immigrant, Religious. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Undercommon, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 pp. Tourmaline (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

