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NPC Generator

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Advanced [show]


Odo Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of death on his torso. He is bristling with hidden weapons, mostly hand crossbows and warhammers. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Sculptor, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world

Ideals: Logical. Flaws: Cynical, Secretive. Bonds: Criminal record, Poor. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Odo Woods, Male Human Fighter 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 1500 gp. Black pearl (500 gp). Malachite (9 gp). Sard (40 gp). Rhodochrosite (9 gp). Emerald (400 gp). Sardonyx (40 gp). Chrysoberyl (60 gp). Aquamarine (500 gp). Fiery yellow corundum (400 gp). Emerald (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traki Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He wears blue leather gloves, a blue jacket, and tight pants. His hair is short and brown. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, Debt, Family. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Traki Berevan, Male Elf Bard 12
Medium (5'5") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 73 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 14 (+2)16 (+3)
Skills Deception +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue tunic with grey highlights, and long green pants that bunch up around her shoes. She carries a battered nunchaku and tarnished greatsword as well. Her moppish white hair is in a traditional bowl cut. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is extraordinarily eccentric. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Symma is combative with any and all who dare try her patience in the slightest.

History: She was born on a small isolated farm. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and wants a kiss

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Nature, Job, Has a crush. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Symma Quillsharpener, Female Gnome Warrior 6
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Right-Handed Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a well pressed and immaculate suit (or dress). She keeps her lavender fur in a flapper bob. She has gleaming, smiling blue eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Right-Handed enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Right-Handed took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Flaws: Hedonist. Bonds: Immigrant, Poor, Job, Nature. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Right-Handed Prim Posies, Female Tabaxi Fighter 3
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Bloodstone (40 gp). Zircon (40 gp).


Social Check DCs

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