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NPC Generator

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Advanced [show]


Travok Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Immigrant, Poor, Family, Adventurer. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Travok Dankil, Male Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 11 (+0)6 (-2)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Wallace, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a well pressed and immaculate suit (or dress). He has styled his auburn hair well, parting it to the left. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gomory was born in the north. At a young age he loved to build and create. A gifted student he started as a Brewer, but he got bored and became a Interpreter. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Persistence, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Gomory Wallace, Male Human Ranger 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 33 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Silver chalice with lapis lazuli gems (60 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.


Social Check DCs


Nedda Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears very tight pants and wife beaters, though occasionally she sports a red coat. Her brown hair is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.

History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Sellsword for the past few years.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Job, Poor. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Nedda Swiftwhistle, Female Halfling Barbarian 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His black hair is styled in orderly dreadlocks. He has brown eyes and a tan hat with a black feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Fearful, PTSD. Bonds: Immigrant, Military. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Eldon Horcusporcus, Male Gnome Monk 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp.


Social Check DCs

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