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NPC Generator

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Advanced [show]


Arnold Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears violet painted combat armor at almost all times. He wears a top hat to hide his balding. He has hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Arnold Drover, Male Half-Elf Expert 3
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Banded agate (7 gp). Jasper (40 gp). Freshwater pearl (7 gp).


Social Check DCs


Gilbert Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Poor, Nature, Mentor, Job. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Gilbert Smith, Male Half-Elf Cleric 1
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Bharash Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His long bronze crest is drawn into a two foot long braid. His gold eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a giants raid, leaving Bharash alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Logical. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Bharash Vangdondalor, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 14 (+2)6 (-2)
Skills Athletics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +6

Possessions: 600 gp. Hematite (15 gp). Alexandrite (1300 gp). Rhodochrosite (15 gp). Banded agate (15 gp). Chalcedony (30 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green small hat and green clothes. His brown hair is slicked back into a classic pompadour. His eyes are black and catlike.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Ahrim was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Religious, Job, Criminal record, Adventurer. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Ahrim Sharp, Male Tiefling Rogue 8
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)18 (+4) 18 (+4)15 (+2)
Skills Medicine +7, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Infernal, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 10000 cp.


Social Check DCs

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