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NPC Generator

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Advanced [show]


Mreksh Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He has silver crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the north. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: An old rival family wants him found.

Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant, Family. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Mreksh Akambherylliax, Male Dragonborn Expert 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 18 (+4)8 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +2

Possessions: 230 pp.


Social Check DCs


Lidda Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair, when down, is lengthy. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Lidda is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Lidda was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers

Ideals: Fighting, Philantrophist. Bonds: Family, Poor, Adventurer. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Lidda Elderberry, Female Halfling Expert 2
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Orc, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp. Bloodstone (50 gp). White pearl (110 gp). Black star sapphire (400 gp). 1 Half-Plate.


Social Check DCs


Sarah Hadley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears grey painted combat armor at almost all times. With wild black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Sarah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Sarah Hadley, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Drifting Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. His fur is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Knight in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Slave, Job. Occupation: Knight

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drifting Of Clay, Male Tabaxi Barbarian 13
Medium (5'1") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 120 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Persuasion +5, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Bloodstone (20 gp). Smoky quartz (20 gp). Alexandrite (600 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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