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NPC Generator

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Advanced [show]


Eleanor Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is well dressed, constantly wearing a brown suit, white shirt, and red tie. She sports a flattop hair cut. Her brown eyes lackadaisically let the world flow into them.

Personality: She is calm most of the time but flees social interaction. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Herbalist, who enjoyed hunting, Eleanor was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has recently gotten a pet goose that steals things from people.

Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day

Flaws: Shy, Insane. Bonds: Poor, Criminal record, Nature. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Eleanor Eastaughffe, Female Human Cleric 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp. Fire opal (900 gp). Deep green spinel (140 gp).


Social Check DCs


Three Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has black fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: Three lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Poor, Family. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Three Of World, Male Tabaxi Warrior 11
Medium (6'8") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 700 gp. Silver comb with moonstones (800 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maiathah Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She is a ruthless business woman, a trait she acquired from her mother.

History: Maiathah hails from a village terrorized by giants. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Maiathah took refuge in the large cave and found the beat up shortspear and armor she uses now. She has dedicated herself to building a better kind of golem.

Motivation: She is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, Nature, Adventurer. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Maiathah Firahel, Female Half-Elf Wizard 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He has a large yellow mantle and cape that has been intricately interwoven into his black robe. He has done his best to style his white hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and revenge

Flaws: Impulsive. Bonds: Adventurer, Poor, Family, Enemies. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Theobald Netyoive, Male Half-Elf Monk 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)10 (+0) 16 (+3)9 (-1)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 80 pp.


Social Check DCs

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