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NPC Generator

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Advanced [show]


Kite In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars, and she perpetually has her lance ready. She has styled her gray fur well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Kite wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Family, Rich. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Kite In the Wind, Female Tabaxi Commoner 9
Medium (5'8") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 51 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Athletics +2, Nature +5
Senses Passive Perception 8
Languages Common, Abyssal, Auran
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +5

Possessions: 40 pp.


Social Check DCs


Williamina Wharton, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She keeps her silver hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She believes the world needs to unite to get rid of goblins once and for all.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Guard for hire.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Mundane. Bonds: Poor, Enemies, Military, Job. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Williamina Wharton, Female Human Commoner 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Ulblyn Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many red ritualistic tattoos. He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. He keeps his auburn hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Ulblyn Sunmeadow, Male Halfling Bard 11
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 80 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: Obsidian (13 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Deep green spinel (90 gp). Fiery yellow corundum (1600 gp). Banded agate (13 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Still, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple black robe with tan stripes complete with hood. His purple hair is lengthy. He has white eyes and a black hat with a tan feather.

Personality: Eccentric and domineering, Akmen will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Shoemaker, but he got bored and became a Navigator. He has worked as a Navigator like his mother before him.

Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Extrovert, Logical. Bonds: Poor, Job, Family. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Akmen Still, Male Tiefling Aristocrat 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +5

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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