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NPC Generator

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Advanced [show]


Thorpe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His brown hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Rich, Criminal record, Immigrant. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Thorpe Sunmeadow, Male Halfling Rogue 13
Small (3'1") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 94 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)9 (-1) 18 (+4)14 (+2)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +3

Possessions: 4000 gp. Tiger eye turquoise (16 gp). Pink pearl (90 gp). Fire opal (1000 gp). Alexandrite (1400 gp). Hematite (16 gp). Coral (90 gp). Hematite (16 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Vanuath Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue leather gloves, a blue jacket, and tight pants. He wears his chestnut hair down. He has a dull look in his green eyes.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: Expand his business; and he has decided he is irredeemable

Flaws: Disease. Bonds: Adventurer, Poor, Criminal record, Job. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Vanuath Ilphelkiir, Male Elf Cleric 7
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)13 (+1) 17 (+3)13 (+1)
Skills Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Vondal Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his greataxe. He keeps his blonde hair in a pixie cut. He has a dull look in his hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Vondal Battlehammer, Male Dwarf Adept 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs


Traki Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and regain custody of his son

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Nature, Family. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Traki Amastacia, Male Elf Warrior 5
Medium (4'11") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Terran, Celestial, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp. Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs

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