Dariff Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries a battered scythe and tarnished hand crossbow as well. Her chestnut hair is well kept. Her hazel unseeing eyes seem to look past you.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She always tries to repair and not replace. It was this mentality that drove her into the Animal Trainer business.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dariff took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Disease, Mundane. Bonds: Poor, Nature. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Fallond Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to hide his balding. He has gleaming, smiling gray eyes.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Fallond was born the youngest of three triplets. Fallond was born on a far eastern plains where he grew up under the tutelage of his father, an expert Doctor. He left for the east, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions
Flaws: Impulsive. Bonds: Rich, Religious, Family, Immigrant. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 20 (+5) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Bertram Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a small hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.
Personality: This man loves dancing and to teach people dancing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend
Ideals: Artistic, Philantrophist. Bonds: Poor, Adventurer, Job. Occupation: Servant
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 16 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. A delicate brass dragon egg (40 gp). Old masterpiece painting (900 gp).
Cloud Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. Her fur is cinnamon and very short. Her copper eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: When she was but 4 years old her parents immigrated from the west. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions.
Flaws: Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


