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NPC Generator

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Advanced [show]


Mary Barclay, Female Human [Permalink]

Personal [hide]

Description: 4'10" and muscular, this northern woman wears suspenders and grey workpants. Her shirt is yellow, and she wears a heavy grey leather apron most of the time. Her hair is always cut to a buzz. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants a kiss; and she wants to get laid

Ideals: Athletic, Artistic. Flaws: Addict, Shy. Bonds: Has a crush. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mary Barclay, Female Human Adept 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Guy Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears violet leather gloves, a violet jacket, and tight pants. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his spouse's relatives view him with great suspicion

Ideals: Joker, Professionalism. Flaws: Greedy. Bonds: Criminal record, Family. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Guy Arnuanna, Male Half-Elf Adept 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp. Fiery yellow corundum (1500 gp). Azurite (11 gp). Brown-green garnet (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Five Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears a brown tunic with white highlights, and long pastel pants that bunch up around her shoes. Her right leg appears badly burned and disfigured. Her white fur is smooth and relatively long. Her amber eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and she wants to get laid

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Rich, Military. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Five Of Snakes, Female Tabaxi Rogue 7
Medium (5'6") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)6 (-2) 14 (+2)18 (+4)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +7

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Taklinn embodies much of what other species detest in the Dwarves. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Miller.

Motivation: He is content; and he is unsatisfied with his job

Flaws: Antagonistic, Shy, Mundane. Bonds: Job, Immigrant. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Taklinn Durthane, Male Dwarf Rogue 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 70 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7

Possessions: 200 pp. Alexandrite (600 gp).


Social Check DCs

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