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NPC Generator

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Advanced [show]


Oskar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). His moppish chestnut hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Oskar was raised in a hard working conservative environment. Oskar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oskar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To pay off his debts.

Flaws: Antagonistic. Bonds: Criminal record, Job, Debt. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Oskar Goldfinder, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs


Hupe Underbough, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a red coat over a black low-cut shirt, and a small hat upon his head. His hair is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hupe was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Enemies. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Hupe Underbough, Male Halfling Sorcerer 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Seven Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears light armors faded through time and improper care. He wears a broad hat to cover his moderate length cinnamon fur. His blue eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Bonds: Military, Adventurer, Family. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Seven Of Storm, Male Tabaxi Cleric 10
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 8 (-1)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Star rose quartz (40 gp). Chalcedony (40 gp). Malachite (12 gp). Deep blue spinel (500 gp). Hematite (12 gp).


Social Check DCs


Tanglar Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears just a white suit. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south his family was never financially stable. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Insomniac, Insane, Impulsive. Bonds: Poor. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Tanglar Spalding, Male Half-Orc Monk 6
Medium (5'6") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)10 (+0) 9 (-1)7 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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