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NPC Generator

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Advanced [show]


Joan Bradley, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy red hair. Her eyes are likewise hazel.

Personality: She acts crazy and hedonistic. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Joan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Joan. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Adventurer, Criminal record. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Joan Bradley, Female Human Wizard 8
Medium (4'9") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1400 gp.


Social Check DCs


Jarsali Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a tan vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her tan boots flare out at the collars, and a wedding ring on her right hand. She keeps her auburn hair in a flapper bob. Her blue unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a great chef.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: In love, Rich. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Jarsali Iranapha, Female Elf Ranger 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3100 sp.


Social Check DCs


Karg Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries morningstars. His hair is long and golden with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Glassblower business at a young age. Karg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Bonds: Religious, Job, Adventurer. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Karg Ramsay, Male Half-Orc Aristocrat 1
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 6 (-2)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. Blue quartz (12 gp).


Social Check DCs


Nicor Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple green robe with grey stripes complete with hood, and he perpetually has his falchion ready. He wears a broad hat to cover his moderate length black hair. He has a dull look in his gold eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: Nicor was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Joker, Philantrophist. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Nicor Rage, Male Tiefling Expert 7
Medium (6'2") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1100 gp. Obsidian (5 gp). Black star sapphire (1400 gp). Blue quartz (5 gp). Alexandrite (700 gp).


Social Check DCs

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