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NPC Generator

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Advanced [show]


Sapply Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sapply lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother

Ideals: Disciplined, Philantrophist, Optimist. Flaws: Secretive. Bonds: Family. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Sapply Leffery, Male Gnome Warlock 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +0, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. Tourmaline (110 gp).


Social Check DCs


Hoglik Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a moderate pudge and is not very fit. He keeps his auburn hair in a flapper bob. He has gleaming, smiling gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Merchant in town.

History: Hoglik was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Hoglik was left his father's suit of armor and trained in its use and care. He struck the Merchant job and began his own company from there.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Bonds: Job, Military, Adventurer. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Hoglik Wellington, Male Half-Orc Warrior 8
Medium (5'6") Half-Orc, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 700 gp. Solid gold idol (1200 gp).


Social Check DCs


Mehen Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with small hat. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Insane, Antagonistic, PTSD. Bonds: Criminal record. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Mehen Ghaallixirn, Male Dragonborn Bard 5
Medium (6'3") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills History +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries a battered hand crossbow and tarnished pickaxe as well. He has styled his rusty crest well, parting it to the left. He has several tiny emerald earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Shedinn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Shedinn Imbixtellrhyst, Male Dragonborn Wizard 3
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Tiger eye turquoise (6 gp). Fiery yellow corundum (900 gp).


Social Check DCs

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