Quick In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a worn and beaten armor. Her fur, while still mostly red, has prominent grey streaks. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is happy with her job as a Body Guard. She turns her eye from what people do, preferring to live and let live. She does not trust anyone and sleeps with one eye open.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up work as a Body Guard and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and to be a slave trader again
Ideals: Entrepeneur. Flaws: Insomniac, PTSD. Bonds: Job, Enemies. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 19 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Celestial, Ignan, Terran, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Rhodochrosite (8 gp). Deep green spinel (120 gp). Chalcedony (30 gp). Red spinel (120 gp).
Sarai Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a white cloak and cross-gartered pastel stockings. With bright black hair. She wears crescent spectacles with a black brim.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She also has developed a complete distrust of the Spy profession.
History: She was raised in a white middle class family as the only child. A gifted student she started as a Spy, but she got bored and became a Locksmith. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To be a Spy again; and she feels the way she acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Flaws: Mundane. Bonds: Job. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 43 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Jet (50 gp). Chrysoprase (40 gp). Tourmaline (50 gp). Moonstone (40 gp).
Art Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a card on it. Her white fur is kept up in a ponytail inside a deerstalker hat. Her yellow unseeing eyes seem to look past you.
Personality: She is almost excessively polite to everyone, even when angry. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Art lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Marry her brother to traveling adventurers; and doesn't want to be a servant and was forced into it by her family
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Rich, In love, Family. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 19 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (12 gp). 1 Minor magic item.
Ernest Hailey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown cloak and cross-gartered white stockings. His brown hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: The child of a Mayor, who enjoyed hunting, Ernest was taken on many hunting expeditions. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying brother.
Motivation: To share knowledge with the world.
Ideals: Optimist, Gifted. Bonds: Nature, Military. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1000 cp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!


