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NPC Generator

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Advanced [show]


Alberich Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears grey leather gloves, a grey jacket, and tight pants. His long blonde hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Alberich was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Family, Adventurer, Job, Mentor. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Alberich Steelfist, Male Dwarf Druid 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 18 (+4)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 70 gp.


Social Check DCs


Tawar Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Tawar is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Tawar was born in the south. At a young age she loved to build and create. Over the years she perfected her riding and shooting skills. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Persistence. Bonds: Nature, Family, Adventurer. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Tawar Marlowe, Female Half-Orc Adept 5
Medium (5'9") Half-Orc, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 11 (+0)4 (-3) 10 (+0)9 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. Alexandrite (1500 gp). 3 Acid flasks. 3 Acid flasks.


Social Check DCs


Immeral Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light yellow in addition to tight pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against goblins; and wants a kiss

Ideals: Disciplined. Bonds: Enemies, Nature, Adventurer, Has a crush. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Berevan, Male Half-Elf Warlock 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)18 (+4) 8 (-1)15 (+2)
Skills Nature +7, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Draconic, Celestial, Halfling, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adrik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long red beard with little hanging trinkets. He has a dull look in his violet eyes.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Adrik was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Adrik Bigtoe, Male Dwarf Paladin 11
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 76 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +7, Animal Handling +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Draconic, Aquan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2100 gp.


Social Check DCs

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