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NPC Generator

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Advanced [show]


Anselm Carlisle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large brown jacket. His golden hair is smooth and relatively long. His green eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Ploughman mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Flaws: Disease, Mundane. Bonds: Religious, Enemies, Rich. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Carlisle, Male Human Wizard 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)6 (-2) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Ethereal Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length yellow fur. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic, Optimist. Flaws: Fearful. Bonds: Immigrant. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Ethereal Shore, Male Tabaxi Cleric 4
Medium (5'7") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ootah Copeland, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is well dressed, constantly wearing a white suit, green shirt, and blue tie. Her hair is silver and curly. She wears a mask on her face.

Personality: She is irascible and easily irritated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Butcher, but she was a colossal failure. She then took over the family business and is one of the better Architect for hire.

Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new architect responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Disease, Fearful. Bonds: Job. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ootah Copeland, Female Half-Orc Adept 7
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 400 gp. Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nurkara Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is red and very short. She has several tiny jet earrings on each ear.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised in a white middle class family as the only child. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: To find somewhere to settle down; and she wants nothing more than to rejoin the army

Flaws: Selfish, Mundane, Insane. Bonds: Rich, Military. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Nurkara Trueblood, Female Dwarf Ranger 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Peridot (80 gp). 1 Masterwork Musical instrument.


Social Check DCs

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