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NPC Generator

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Advanced [show]


Delebean Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn and curly. His eyes are brown.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Delebean took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Disease, Fearful, Antagonistic. Bonds: Rich. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Delebean Miggledy, Male Gnome Expert 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Landon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Spy does. He has moderate length golden hair. He has hazel eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Spy, Odo learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Spy for hire.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Job, Criminal record, Mentor. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Landon, Male Human Ranger 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 41 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)16 (+3) 8 (-1)11 (+0)
Skills History +7, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp. Rock crystal (70 gp). Rose (70 gp). Deep green spinel (120 gp). Malachite (14 gp). Coral (120 gp). Iolite (70 gp). Chrysoberyl (120 gp). 1 Minor magic item.


Social Check DCs


Muggrish Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Muggrish speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Justice. Bonds: Mentor, Immigrant. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Muggrish Chatham, Male Half-Orc Commoner 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 11 (+0)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 110 pp. Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astaro Wary, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a green cloak and cross-gartered red stockings. Her blue hair is kept up in a ponytail inside a Stetson hat. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. A true patriot, Astaro would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Astaro was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Astaro's father didn't care for her much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astaro fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Military, Slave. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Astaro Wary, Female Tiefling Wizard 1
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)16 (+3) 14 (+2)18 (+4)
Skills Deception +6, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp. Blue quartz (4 gp). 1 Hourglass.


Social Check DCs

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