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NPC Generator

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Advanced [show]


Ovina Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a tight fitting grey shirt and pants. Her hair is brown and curly. Her hazel eyes dart from person to person.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is skeptical of what others tell her and is slow to trust.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and to be a architect again

Flaws: Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Ovina Helcral, Female Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 390 gp. 1 Half-Plate.


Social Check DCs


Wella Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a white shirt with thin tan vertical stripes and green pants. Her white hair is heavily combed to the right. She wears round tiny glasses practically rammed into her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Knight, Wella learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Knight for hire.

Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Job, Military. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Wella Porridgepot, Female Halfling Warlock 11
Small (3'1") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 42 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)17 (+3) 16 (+3)8 (-1)
Skills Athletics +6, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 1900 gp. 1 Minor magic item.


Social Check DCs


Alice Southey, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has blonde hair. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is a Metallic Dragon in disguise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Adventurer. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Alice Southey, Female Human Fighter 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Anne Birkenhead, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. Her white hair is cut jaggedly and amateurishly. Her green eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the north, but her parents moved at a very young age to the south. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and she is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Immigrant, Family. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Anne Birkenhead, Female Human Aristocrat 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs

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