Enna Eathalena, Female Elf [Permalink]
Personal [hide]
Description: She wears just a blue suit. She carries a battered bow and tarnished morningstar as well. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.
Personality: Cocky and sure of herself, she believes she is the best Miner born in the past three hundred years. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was raised in a white middle class family as the only child. Her father was very strict, and drilled into her lessons on being the perfect lady. She became a Miner soon after.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Fighting, Optimist, Impeccable. Flaws: Mundane. Bonds: Job. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp.
Fargrim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He carries with him a set of flails on his belt, each one with a aquamarine on the hilt. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He has recently gotten a pet goose that steals things from people.
Motivation: To be a Miner again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 96 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 17 (+3) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 100 pp. Onyx (50 gp). Deep blue spinel (700 gp). Jacinth (6000 gp). Azurite (9 gp). Lapis lazuli (9 gp).
Windy In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, pastel, dusty cloak. Her white fur is drawn into a tight pony tail with a dagger scrunchie. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: This woman loves painting and to teach people painting more than just about anything. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the west, but her parents moved at a very young age to the north. When Windy reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: She would like to get married and retire; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Secretive. Bonds: Immigrant, Military, Has a crush. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 30 pp. A life-sized copper and silver statuette of a cockatrice. (10 gp).
Serpent Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel tunic with white highlights, and long violet pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His lavender fur is thinning but still full. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Glassblower, Serpent learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying brother.
Motivation: To find somewhere to settle down; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. Deep green spinel (140 gp). 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!

