Flame Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a pastel tunic with grey highlights, and long violet pants that bunch up around his shoes. He keeps his long red fur kept up in a rat tail. He has gleaming, smiling amber eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in pickaxe use. He was granted arcane powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to share knowledge with the world
Ideals: Fighting, Gifted, Logical. Bonds: Enemies, Rich. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 13)
Armor Class 14
Hit Points 119 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 pp. 1 Medium magic item.
Kerkad Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. He has a moderate pudge and is not very fit. His bronze crest is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kerkad took refuge in the large cave and found the beat up trident and armor he uses now. After a long history of fighting, Kerkad and his spouse have recently divorced.
Motivation: Wants a kiss; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Has a crush, Enemies, Nature, Religious. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 50 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 120000 cp. Carnelian (50 gp). Rock crystal (50 gp). Zircon (50 gp). Obsidian (16 gp). Blue quartz (16 gp). Jasper (50 gp). 1 Minor magic item.
Dean Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found.
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Bricklayer
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp. 1 Minor magic item.
Baern Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown coat over a white low-cut shirt, and a small hat upon his head. His hair is red and curly. He has gleaming, smiling violet eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful necromancer made him what he is. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. After a long history of fighting, Baern and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Mentor. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 98 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 17 (+3) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 2000 gp. Silver pearl (110 gp). Obsidian (6 gp). Red garnet (110 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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